Last 8 cards:
$5 Cards:
咒詛「魔彩光の上海人形」
Original Equivalent: Ghost Ship
+2 Cards
Each other player with 4 or more cards in hand puts cards from his hand on top of his deck until he has 3 cards in his hand.
Another attack card. The effect can slow your opponents quite a bit, since you will be limiting their hands to only 3 cards. Even if they have the choice to choose which card to put back, because they are putting it back to the top of the deck, they might not want to put back useless cards, crippling their next hand, which might end up meaning that their current 3 card hand will be close to useless. Even if the opponents have + cards in their hand, they would just end up having to pick what they have placed back by your attack. The +2 card is a nice addition, but you might be using that so that you can recover from a ghost ship attack from one of your opponents. This card with Sea Hag can make a game very annoying and long.
Can someone please explain why that this spell card would be a good one to represent ghost ship? Aside from the general “this spell card limits the movement that the opponents has, similar to how the opponents can’t use as much cards”, I can’t think of any similarity between the two.
すきま妖怪の式「八雲藍」
Original Equivalent: Tactician
Discard your hand. If you discarded any cards this way, then at the start of your next turn, +5 Cards; +1 Buy; and +1 Action.
If you do use this card, while you might end up not getting to anything else this turn, it means that next turn you start with 10 cards, 2 buys, 2 actions, which IMO is better than having 2 turns of 5 cards, 1 buy, 1 action, since you have higher chance of getting card that can help you do combos, which you might be able to get 2 provinces, something that is less certain if you just had 2 turns with a 5 card hand. Obviously if your current hand is really good, don’t use it and then discard it, especially when you know that you are unlikely to grab such combination of cards (ie, there is a really useful card in your current hand, but you know that none of them are still in the deck). You also might want to try doing other non-terminal actions first, but before that you don’t play cards that have +card effect, since you will be discarding them anyways (when you play Tactician).
It appears to me that Yakumo Ran is intelligent (Touhou Wiki supports my image of her), so the image of Ran being a tactician doesn’t seem too far from the truth; the image art for this card also helps.
すきま妖怪の式の式「橙」
Original Equivalent: Duke
Worth 1 Victory Point per Duchy you have.
I usually would be buying this card near the end of game, mostly when I know I’m behind, and that I know I have enough duchies to make sure that this is a good buy. Since this cost the same and is as useless in game (can’t use this card as an action) as a duchy, which provides me 3 victory points, I need to have at least 3 duchies in my hand before this card will give me 3 victory points. Yet, the main issue is that usually I would not want to go for duchies during the game, since I should be getting card that can help me get provinces, and that it clogs my deck without giving the benefit of giving me 6 victory points. Only when I cannot get up to $8 with confidence (my deck is filled with crappy cards) or when I am few provinces behind and by buying province would seal my defeat (since the game ends when provinces are all purchased) I would start to do Duchy-Duke strategy.
Chen was the guardian of Mayohiga (represents Duchy in this deck) during Perfect Cherry Blossom (Touhou game that Touhou Shisouroku – Touhou Youyoumu-hen is based on), so it makes full sense for her to be the card that is closely related to the duchy card.
大合葬「霊車コンチェルトグロッソ」
Original Equivalent: Bazaar
+1 Card; +2 Actions, +$1.
A usual non-terminal card and it is pretty useful to pull combos. The +2 actions can help you to play 2 non-terminal cards (ie Bridge), while the $+1 can accumulate as you combo bazaar, on top of that the $+1 does not occupy any space in your hand, since once you play it, you get a new card (and a new action, having no negative impact to both your action limit and number of cards in your hands. One strategy is to use this to accumulate your coins, and then possibly draw a treasure, so that you can easily have enough money to get a province.
This card have 3 effects to it, and there are 3 sisters in the Prismriver Sisters. Or maybe the creators is telling me to use this card and all three of the Prismriver cards as a combo (I doubt it, at most Bazaar and Bridge (Lunasa Prismriver) might make sense, but I have never tried it before).
普通の黒魔術少女「霧雨魔理沙」
Original Equivalent: Tribute
The player to your left reveals then discards the top 2 cards of his deck. For each differently named card revealed, if it is an… Action Card; +2 Actions; Treasure Card; +$2; Victory Card; +2 Cards.
This is a pretty interesting card. One is that you can get pretty good effect from it (heck, from the looks of it, it has a bigger effect than, say, Bazaar, but it won’t be as effective if the person on your left lacks variety. Second, this card is not listed as an attack, so that person can’t prevent you from discarding two of his/her cards. The only caution of this is that the effects are not fixed, and hence it is not guaranteed that you can use this to pull off a combo or have the effect you needed.
Marisa steals other’s stuff and collects it to her advantage, just like how this card takes advantage of other people, forcing them to discard useful cards.
幽冥楼閣の亡霊少女「西光寺幽々子」
Original Equivalent: Explorer
You may reveal a Province card from your hand. If you do, gain a Gold card, putting it into your hand. Otherwise, gain a Silver card, putting it into your hand.
This card is good to get fast silver cards in the beginning stages, doubly useful since the silver goes into your hand. This becomes less effective when you can actually get a province, even if then you can get a gold, since usually your hand wouldn’t be filled with provinces that it would make it likely that the two card will appear on the same hand (% can increase if you use some card with +card effects).
Yuyuko is the owner Hakugyokurou (represents province in this deck), so there is a bit of connection between the effects of this card and Yuyuko.
楽園の素敵な巫女「博麗霊夢」
Original Equivalent: Counting House
Look through your discard pile, reveal any number of Copper cards from it, and put them into your hand.
This card is a joke. It is almost impossible (IMO) to actually use this card and win. This card depends on you having enough coppers for this card to actually benefit you, meaning that instead of discarding or trashing your coppers, you should be getting more coppers, so that when you actually get this card, you will have enough coppers in your discard pile to get you a province. Seeing how useful trashing and how useless coppers are, this card is just a joke, but man, huge respect for anyone that can win using this card.
Reimu depends on donations, and coppers are represented as money donations in this deck, so the resemblance is there. Man, I cannot shake off the idea that Reimu is so poor that anyone who actually want to use this card will be too poor to actually contain anything other than coppers. O you poor miko.
$6 Card:
「花見は神社で」
Original Equivalent: Harem
Worth $2
2 Victory Points
This is not actually an action card, but it functions as a hybrid between treasure and victory card. Since this cost $6, when you buy this, you should be thinking if this is better or is gold (treasure giving $3) better. While this will provide 2 victory points, it will still provide $1 less than gold, which it might be a deal breaker from getting a province at times, but at the same time, not getting those two victory points might make you lose to someone who just won with just one extra Harem. Both have pros and cons (I say get this card when you can, since there are only 8 or 12 of these in the game, while there is lot more gold, so you can always get gold when you want to, but there is a limited amount of harems).
Since this card describes an event in a location, it make sense to have the victory part into it (territories represents victory points), and the treasure part….the food consumed during the flower viewing. On another note, Rinnosuke would be a better candidate for this card, since he is the the one of the few males in the whole Touhou world, making him almost the center of the Harem (not that he is shipped with the entire Touhou cast).
Now that you have seen all of the cards that are in Touhou Shisouroku – Touhou Youyoumu-hen (東方祀爭録~東方妖々夢編~), now go and buy a set… (゜∀゜)























