Saki: Hisa Takei, the best non-monster-class player

いつかの未来【リクエスト】 | けなお [pixiv]

いつかの未来【リクエスト】 | けなお [pixiv]

If there is anyone that I look up to for mahjong playing skills in Saki, Hisa Takei has gotta be at least one of them. Her solid playing skill coupled with her ability to intimate and manipulate people moves makes her one of the strongest players that does not contain monster-class ability (ie the Miyanaga sisters).

One of Hisa’s playing style is waiting for bad tiles, that is, purposely choosing the worse (winning) wait when given the choice to choose to discard different tiles to go to tenpai. As noted by her teammate, Nodoka Haramura, that playing choice is counterintuitive to her wanting to win her hand, giving her a less % of the possible discard to win on, hence a lower chance for her to win, especially ie when Hisa chose to wait on a single wait as opposed as a five sided wait. However, often noted in commentary after Hisa’s victory on bad waits, that her decision tend to be correct in hindsight, ie, with her opponents holding on her tiles if she went for the better waits. While those whole commentary was just placed to put Hisa on a pedestal, it does shows the nature of the mahjong game, especially in Saki universe where character can call on gods to win hands, of how Nodoka is not always correct (something that she get punished for in Nationals). However, her decision to choose bad waits, as seen in the confusion that her style have caused in other, is just one way where she controls her game not using ability but just being really cunning.

As seen in the Prefectural Tournament Finals, her playing style caused confusion to all her opponents, especially Kazekoshi’s Bundou. Furthermore, her cunning plays caused Ryuumonbuchi’s Hajime to question her similarity to Koromo. Yes, Koromo. While Hajime later concluded that Hisa does not have the same monster class ability,  as Koromo, that questioning does show the control that Hisa had in the game, one that is obtained through psychological attacks. With that, I also expect that her bad mahjong manners, with her slamming tiles as she declares self-win, is another method where she pronounce her control of the mahjong game, saying something along the lines of “This is my playing ground, I get to do whatever I want.”

However, what I like about her playing style is how she, like us, do get crappy hands at times that just never seem to connect, getting the same, or related tiles that you just threw out. In those times, her plays are rational, like how she decided to switch strategy (even if it lands her in furiten). And the fact is that, Hisa’s play are logical and rational most of the times, and even in those times, she isn’t weak at all. She was able to give Mihoko difficulties years ago, was able to fully take one of her opponent’s team during Nationals, preventing the vice-president match from happening. In summary, all these just points to how realistic her plays are, of how she does get bad hands and take advantage of it, how she controls the game with moves that are less in power but more in confusion.

If Saki exemplified the people with monster-class abilities and Saki Achiga showed the importance of knowledge of your opponents, then Hisa Takei would just be an ok character in Saki, overshadowed by people like Saki and Koromo, which she is, but would be shown as one of the best players in Saki Achiga. Yes, she does not seem to be in the spotlight as often, but heck, I’d say she is as strong as, or close to, the people that get all the spotlight.

Talking about mahjong, I have created a new site: Aniblog Tenhou, and will hold the first Aniblog Tenhou Tourney on that website latter this year. Currently, I’m asking for both participants and staff for the Tourney.

For participants, you just need to be an writer or ex-writer for an anime/manga blog: Instructions and sign up are here.

And there are no restrictions for staff. Instructions are here.

Finally, I’m going to Anime North next weekend (May 24 -26), so hit me up on Twitter if you want to listen to my adventures for this year and/or want to meet up.

Day 9 – Mahjong is subara des

海底撈月 大四喜 字一色 四暗刻 | stoner08

海底撈月 大四喜 字一色 四暗刻 | stoner08

Mahjong is fun. Mahjong is serious business. The government supports you to play mahjong etc…

Saki Achiga-hen, the side story of Saki that follows the Achiga school as they go and advance in the nationals, aired this year, making not only the Achiga-hen cast able to participate in this year’s Japan Saimoe tournament, but most of the Saki cast to be able to participate in the tournament also. The result of this year’s Saimoe is that Saki franchise basically came above any other franchise by a huge margin, with characters in Saki taking 6 out of 8 spots in the quarter finals, of which the other 2 non-Saki character quickly got knocked out in the quarter finals, with Saki franchise taking both 1st, 2nd, 3rd and 4th place of the whole tournament. It just shows how important Saki is to the whole moe industry. This is even better than Saki’s performance back in Saimoe 2009, where while Saki characters manage to secure 4 out of 8 spots in the quarter finals, only 2 made it through quarter finals and neither of them made it past semi-finals. Hence, seeing the massive Saki win in JSaimoe 2012, 2012 (or specifically 2011/07/01 to 2012/06/30) really is the year of the Saki.

かっこいいつも | ゆる

かっこいいつも | ゆる

Seeing moe girls playing mahjong with their op powers and seeing those characters win Saimoe is one thing, seeing the anime community embracing mahjong partly because of the Saki franchise is another thing. I have been playing mahjong for ages, and delights when I get the chance to play it. When I was small, I would see my parents play mahjong against my relatives from time to time, but was not allowed to play it because those matches involved of using money instead of purely using points. But like Mako, or I like to think I’m, I developed some skills through out the years and knew some really simple plays when I started playing. Having raised up in such a family, with mahjong as a form of entertainment, I still find mahjong to be one of my favorite games. Mind you, my past experience of mahjong before playing against others online aren’t riichi mahjong, the one that anime community embraced, but Cantonese mahjong, which varies quite a bit from riichi mahjong (no riichi, a lot less combinations, usually minimum of 3 fans, includes flowers), meaning my past experience might not only be not useful to riichi mahjong, but at times puts me at a disadvantage because of me going back to Cantonese mahjong strategy. But at least this makes me a n00b, being in the same level as the people that just started mahjong because of Saki, and hence can learn and advance together.

Mahjong cannot be play alone but usually must need 3 other opponents to play with you, and hence can be a rather social game, as it forces you to sit with 3 other people on the same table, giving you chances to talk with them while you play. However, even without that interaction when you are playing online, I find it still really fun when I know I’m playing against some real person, especially if that person is someone that I know either online or offline (also the communication can still happen by using programs like Skype). Hence, I was really excited when I was given the chance to play riichi mahjong against some of my Twitter peeps.

Aside from the good mahjong rounds that Saki and Saki Achiga displayed, giving me chances to either just laugh at how overpowered the beasts in Saki were and to analyze some of the less beast-like players in Saki Achiga, and the moe girls, the Saki franchise also gave me much more chances to just chill and play mahjong with my Twitter friends through Tenhou (thank you Tenhou also). And hence, despite the yuri overtones that I’m not that fond of, I still really like the whole Saki franchise, and man I’m really looking forward to the National hen finally being animated (o and the last few episode of Saki Achiga).

And for anyone that want to play riichi mahjong with me on Tenhou, just reply to me on Twitter when you want to, I will make time for it.

 

Saki Achiga Chapter 16: An Analysis of the 4 Players in the Vice Captain Battle

After several disappointing chapter of Saki Achiga manga, where the matches was anything but in-depth, we are finally given vice captain battle is rather interesting and that the writer didn’t skim through it, occupying 1/2 of chapter 15 and all of chapter 16 (barring the short insert with saki characters) and not ending by the end of chapter 16 (finger’s crossed, since I think they did that with the sergeant battle, where they ended chapter 13 with a cliffhanger only to quickly end the battle at chapter 14).

I will try to analyze each character in the vice captain battle using my noob mahjong skills…

Seiko Matano (Shiraitodai)

Let’s start off with the weakest one shall we? Honestly, Matano is not that weak, her attacks are quite good at times and she did have an advantage in the beginning of the round…right before everyone started showing off their powers and skills. As stated in Saki Wikia, after calling three times, she will tsumo within 5 turns. It is a nice power to have, but as shown in chapter 16, she and her ability has so much short comings that all other three players can just walk all over her. Firstly, her ability forces her to call for tiles from other people’s discards, this makes her more dependent on other and more importantly, prevents her from doing riichi and willing close handed. Also, while no one explicitly said that all of her call must be pons, all she have been calling in chapter 15 and 16 is pons, mostly because you can get the 3 tile from a pon or kan from any of the three opponent, while a chi must be from the opponent of your immediate left, further limiting her plays. A good, while not perfect, way to prevent her from winning is only tossing tiles that have appeared in the discard piles, especially ones that have 2 or more thrown out already, making her hard if not impossible to pon on your tiles. Also, the time between her getting 3 calls and her winning is also arbitrary, as it is between 5 turns. The vary length doesn’t mean much when the other players aren’t even close to winning (as seen in chapter 15), but can also work against her when her opponents are also in tenpai (page 38-41 of chapter 16). And in a game like the vice captain battle, it won’t be surprising that others are also in tenpai when Matano is in tenpai, especially when you have Shirouzu who tends to win with fast cheap hands. Hence, her ability is actually quite weak, and it is surprising that she uses that ability almost if not every time she tries to win.

To makes things worse, Matano has some bad abilities when she opts for defense, with her tossing “Suji and Honors” when she plays safe (page 51). This habit was obviously taken advantage of by the information dependent Funakubo, and hence her defense is anything but secure. With an offensive power that while strong, comes with too many limits and a defense full of cracks, Seiko Matano is the weakest of the four players in this battle despite being in the strongest team.

Mairu Shirouzu (Shindouji)


Mairu Shirouzu’s ability, if used, will force her to win number of fans that she have determined in that round, and if she did win from that ability, the captain of her team will win a round that is twice the amount of fans won with her ability. One really good thing about her power is that the only limit imposed on her is the number of fans that she imposes on her self at the beginning of her turn if she decides to use it, and that limit is not known to anyone, making her opponents to not even able to take advantage of her when she uses her powers. With the ability to either use the power or not, and with the only indicator of her using her power is her flipping her hand down and up in the very beginning, she almost as flexible as anyone is without her powers, and hence opponents like Funakubo can’t take advantage of her in any way possible (which Funakubo laments on).

Furthermore, even without her special ability (actually her special ability doesn’t even benefit her), she is a skilled player, revealed by Matano around page 34, and hence with her proven record of being one of the strongest with just her pure skills, not only is she miles ahead of Matano in abilities, her being stolid during the game also prevents Funakubo from winning from her. Hence, I won’t be surprised if she is the strongest player out of the 4 players in vice captain battle.

Arata Sagimori (Achiga)

HNNNNGGGG Arata is so cute, best character in the Achiga team etc etc. With that out of the way, Arata’s skills is still a bit unknown, but at least with her being skilled enough to not only second place till the very end of chapter 16 but to narrow the gap between Achiga and  Shiraitodai (that was more of Matano’s fault though). Arata didn’t really start attacking until the the mid of the chapter, in which resulted in Funakubo in associating her waits to the different splits in bowling, Arata’s affinity for pinzi (because it looks like a bowling ball harharhar) and finally realizing that her plays are closely related to some old records (most likely plays by Harue Akado) [Funakubo most likely didn't do that connection, since she didn't base her tactics on of that fact, but instead on Arata's split waits and her affinity for pinzi.] If Funakubo’s guess was actually right, Arata wouldn’t actually be that strong of a player. While her waits based on splits aren’t that disadvantageous, as she is still doing multiple waits and would be harder to prevent her from winning from any one of them (and most of the times, this it is good tactic, since there is a higher chance for her to win than someone like me who rarely have tenpai waits on more than 2-3 tiles), her affinity for pinzi would make her a even easier target to win/defend from than Matano, as it easily cuts down the tiles to defend from to just 1/4 of all tiles. Good thing that doesn’t seem to be the case….

Near the end of chapter 16, when Arata called another riichi, Funakubo, applying her theory, decided that anything that is not a pinzi is safe because of Arata’s affinity for them, it turns out that wasn’t the case, as Arata won on a 9 man. And as commented by Funakubo afterwards, she logically should have done a 3-wait tenpai with pinzi wait resembling another split. So why did Arata pulled a Hisa-like play? Did she have the same thought that Hisa had when making those seemingly bad plays, or did she do that precisely because she knew Funakubo’s way of thinking (even though it was Matano that fell for it in the end), or she is just being emotional and made a bad play? Hence, while her hand forming power that causes her to go for pinzi split waits is most likely true, how she uses that power is quit interesting. However, as it stands, we do not know how flexible is she with her tactics (just not enough information), ie how good is she is counterattacking the scheming Funakubo, but heck, I won’t be surprised if Arata is as observative as Funakubo, as she was being quiet and observing the others for the majority of the match. As it stands though, Kuro is still the only weak one in Achiga out of all the battles that happened so far in Semi-finals

Hiroko Funakubo (Senriyama)

I guess I’m basically doing what Funakubo does every minute during and outside of her match. She basically analyzes any information she can grab hold of and use it to her advantage. Her playing style is also used to support this habit of hers; without having any apparent special ability, she makes herself as flexible as possible so that she can take advantage of other’s faults to the max. While this has helped her win quite generously even in this match, that tactics is not without faults. Just like how Matano is dependent of 3 tiles from others before winning, she is dependent on information from others to help her win. However, any pro like Shirouzu would likely make sure that Funakubo would not be able to find any pattern from her past plays by being as flexible as possible and new players like Arata would just not have enough data for her to formulate a strong theory without fearing of issues like sample error or noise causing the theory to be way off from the real pattern too much. Also, she might be too dependent on her theories at times, shown in her being fooled by Arata when she had her second win in the chapter. She can be a good and very adaptive player, but it might mean that she be less dependent on exploiting on the faults of other but actually creating a good hand by herself.

I’m obviously basing my ranking of the 4 players based on how much they won or lost in the match so far, but based on my analysis above, I think that Mairu Shirouzu is the best player, followed by Arata Sagimori, than Hiroko Funakubo and finally Seiko Matano.

In another note, Koromo was warning Saki about Shizuno in the beginning of this chapter. What. Why is Koromo and Saki, of all people, even have Shizuno on their radar, what kind of powers does she have, can her hot-bloodness manage to make her defeat even the most powerful beast? Kininarimasu

It is the government’s fault that Saki Achiga 14 came out like this

Sucks to have a government that does not support your mahjong

Remember how that almost one month ago I praised the setup of the sergeant battle from Saki Achiga-hen chapter 13. Well, they managed to disappoint all my expectations for the match by practically skipping the whole match by ending it at the very beginning of chapter 14. It is really a bummer, since that round was the first round that we might have seen Achiga excelling after their painful defeat against Senriyama, since from the results of the sergeant battle, Yuu was not only able to almost gain back all of the points lost by her sister, but was the clear winner if we just looked at the sergeant battle by itself (Shindouji’s player was the only other player to gain points, mostly because of her decision to go for illogical crap hands so that she won’t fall to Sumire’s traps).

It just baffles me on how they decided to skip the whole round. The title shows that Achiga is the main focus, but since the semi-finals, Achiga clearly was not the focus, first with Toki and her team being the focus of the vanguard battle, so much that during the the airing of the battle, people on Twitter were all stating that the show should be called Senriyama-hen and not Achiga-hen. For the sergeant battle, it was clear that Yuu had advantage over the other 3 members from chapter 13, and hence would be match where Achiga would shine. But for some reason, the author of Saki Achiga decided to skip the whole battle, just like how the author decided to skip almost every battles that Achiga where they came out victorious. I just donno what the authors are thinking about anymore.

Instead of showing the sergeant battle, chapter 14 gave us Hiroko of Senriyama commenting on the sergeant battle and a bit of the lieutenant battle. We remember how useful Hiroko was back in the final-16 round, of how she was able to analyze Achiga players’ abilities just based on game play data. In comparison, while she was still able to provide an explanation on Izumi’s loss based on data (third years tend to do better), she was not able to grasp Sumire’s abilities and help Izumi beforehand even though the both Achiga and Shindouji both knew about it. This shows the limit of Hiroko’s abilities, of how while accepting of the monster abilities, is purely basing on data to support her, placing her with Nodoka camp (obviously being inferior to Nodoka).

As for the lieutenant battle, it has a bit of a feel to Kiyosumi’s final-16 vice captain, where Nodoka was oblivious to Hatsumi’s abilities, and Sae trying her best to stop Hatsumi from winning, just like how in this round Sera (Senriyama) was oblivious to the whole situation, and Ako (Achiga) trying to prevent Takami (Shiraitodai) from winning. From the looks of it, the authors wouldn’t skip the battle at least until Takami unleashes the full extent of her powers, which also means doom/failure for Achiga.

And what is with Shindouj’s Hitomi Ezaki?

Semi-final scores: http://saki.wikia.com/wiki/71st_Inter_High_School_Mahjong_Championships_Semi-finals

Saki Achiga-hen Chapter 13: the Sergeant Battle will be a Good Battle

jiiiiiiiiiiiiiiiiiiii~~~ (from chapter 13, p31)

As we wait for the last three episodes of Saki Achiga-hen to be animated, lets head over to the manga of it, since it have gone futhrur than the anime hand by starting the sergeant battle for the semi-final between ShiraitodaiSenriyamaAchiga and Shindouji. From the vanguard battle, we saw how Teru massacred everyone else on the table, Toki trying her best to outwit Teru unsuccessfully, Kirame being all optimistic with really good sportsmanship but ended up being last, and Kuro FINALLY discarding a dora at the end, it was a pretty interesting match.

With that said, despite not finishing the battle, I think the sergeant battle is shaping up to be pretty decent battle, with it more enjoyable than any battles that was shown in Saki Achiga so far, including the previous vanguard battle, and comparable to some of the important battles in Saki. In the battle, Shiraitodai sent Sumire Hirose, seen previously next to Teru from time to time, Achiga sent Yuu Matsumi, the older sister of Kuro, Senriyama sent Izumi Nijou, and hence her second battle against Yuu, and Shindouji sent Yoshiko Yasukouchi. Compared to the vanguard battle, where Teru was clearly more powerful than the other 3, the game seems a bit more balanced in this game, and hence made the game more dynamic.

The following will contain spoilers from chapter 13.

Continue reading