Touhou Shisouroku – Touhou Youyoumu-hen (東方祀爭録~東方妖々夢編~) – Card 3

Last 8 cards:

$5 Cards:

咒詛「魔彩光の上海人形」

Original Equivalent: Ghost Ship
+2 Cards
Each other player with 4 or more cards in hand puts cards from his hand on top of his deck until he has 3 cards in his hand.

Another attack card. The effect can slow your opponents quite a bit, since you will be limiting their hands to only 3 cards. Even if they have the choice to choose which card to put back, because they are putting it back to the top of the deck, they might not want to put back useless cards, crippling their next hand, which might end up meaning that their current 3 card hand will be close to useless. Even if the opponents have + cards in their hand, they would just end up having to pick what they have placed back by your attack. The +2 card is a nice addition, but you might be using that so that you can recover from a ghost ship attack from one of your opponents. This card with Sea Hag can make a game very annoying and long.

Can someone please explain why that this spell card would be a good one to represent ghost ship? Aside from the general “this spell card limits the movement that the opponents has, similar to how the opponents can’t use as much cards”, I can’t think of any similarity between the two.

すきま妖怪の式「八雲藍」

Original Equivalent: Tactician
Discard your hand. If you discarded any cards this way, then at the start of your next turn, +5 Cards; +1 Buy; and +1 Action.

If you do use this card, while you might end up not getting to anything else this turn, it means that next turn you start with 10 cards, 2 buys, 2 actions, which IMO is better than having 2 turns of 5 cards, 1 buy, 1 action, since you have higher chance of getting card that can help you do combos, which you might be able to get 2 provinces, something that is less certain if you just had 2 turns with a 5 card hand. Obviously if your current hand is really good, don’t use it and then discard it, especially when you know that you are unlikely to grab such combination of cards (ie, there is a really useful card in your current hand, but you know that none of them are still in the deck). You also might want to try doing other non-terminal actions first, but before that you don’t play cards that have +card effect, since you will be discarding them anyways (when you play Tactician).

It appears to me that Yakumo Ran is intelligent (Touhou Wiki supports my image of her), so the image of Ran being a tactician doesn’t seem too far from the truth; the image art for this card also helps.

すきま妖怪の式の式「橙」

Original Equivalent: Duke
Worth 1 Victory Point per Duchy you have.

I usually would be buying this card near the end of game, mostly when I know I’m behind, and that I know I have enough duchies to make sure that this is a good buy. Since this cost the same and is as useless in game (can’t use this card as an action) as a duchy, which provides me 3 victory points, I need to have at least 3 duchies in my hand before this card will give me 3 victory points. Yet, the main issue is that usually I would not want to go for duchies during the game, since I should be getting card that can help me get provinces, and that it clogs my deck without giving the benefit of giving me 6 victory points. Only when I cannot get up to $8 with confidence (my deck is filled with crappy cards) or when I am few provinces behind and by buying province would seal my defeat (since the game ends when provinces are all purchased) I would start to do Duchy-Duke strategy.

Chen was the guardian of Mayohiga (represents Duchy in this deck) during Perfect Cherry Blossom (Touhou game that Touhou Shisouroku – Touhou Youyoumu-hen is based on), so it makes full sense for her to be the card that is closely related to the duchy card.

大合葬「霊車コンチェルトグロッソ」

Original Equivalent: Bazaar
+1 Card; +2 Actions, +$1.

A usual non-terminal card and it is pretty useful to pull combos. The +2 actions can help you to play 2 non-terminal cards (ie Bridge), while the $+1 can accumulate as you combo bazaar, on top of that the $+1 does not occupy any space in your hand, since once you play it, you get a new card (and a new action, having no negative impact to both your action limit and number of cards in your hands. One strategy is to use this to accumulate your coins, and then possibly draw a treasure, so that you can easily have enough money to get a province.

This card have 3 effects to it, and there are 3 sisters in the Prismriver Sisters. Or maybe the creators is telling me to use this card and all three of the Prismriver cards as a combo (I doubt it, at most Bazaar and Bridge (Lunasa Prismriver) might make sense, but I have never tried it before).

普通の黒魔術少女「霧雨魔理沙」

Original Equivalent: Tribute
The player to your left reveals then discards the top 2 cards of his deck. For each differently named card revealed, if it is an… Action Card; +2 Actions; Treasure Card; +$2; Victory Card; +2 Cards.

This is a pretty interesting card. One is that you can get pretty good effect from it (heck, from the looks of it, it has a bigger effect than, say, Bazaar, but it won’t be as effective if the person on your left lacks variety. Second, this card is not listed as an attack, so that person can’t prevent you from discarding two of his/her cards. The only caution of this is that the effects are not fixed, and hence it is not guaranteed that you can use this to pull off a combo or have the effect you needed.

Marisa steals other’s stuff and collects it to her advantage, just like how this card takes advantage of other people, forcing them to discard useful cards.

幽冥楼閣の亡霊少女「西光寺幽々子」

Original Equivalent: Explorer
You may reveal a Province card from your hand. If you do, gain a Gold card, putting it into your hand. Otherwise, gain a Silver card, putting it into your hand.

This card is good to get fast silver cards in the beginning stages, doubly useful since the silver goes into your hand. This becomes less effective when you can actually get a province, even if then you can get a gold, since usually your hand wouldn’t be filled with provinces that it would make it likely that the two card will appear on the same hand (% can increase if you use some card with +card effects).

Yuyuko is the owner Hakugyokurou (represents province in this deck), so there is a bit of connection between the effects of this card and Yuyuko.

楽園の素敵な巫女「博麗霊夢」

Original Equivalent: Counting House
Look through your discard pile, reveal any number of Copper cards from it, and put them into your hand.

This card is a joke. It is almost impossible (IMO) to actually use this card and win. This card depends on you having enough coppers for this card to actually benefit you, meaning that instead of discarding or trashing your coppers, you should be getting more coppers, so that when you actually get this card, you will have enough coppers in your discard pile to get you a province. Seeing how useful trashing and how useless coppers are, this card is just a joke, but man, huge respect for anyone that can win using this card.

Reimu depends on donations, and coppers are represented as money donations in this deck, so the resemblance is there. Man, I cannot shake off the idea that Reimu is so poor that anyone who actually want to use this card will be too poor to actually contain anything other than coppers. O you poor miko.

$6 Card:

「花見は神社で」

Original Equivalent: Harem
Worth $2
2 Victory Points

This is not actually an action card, but it functions as a hybrid between treasure and victory card. Since this cost $6, when you buy this, you should be thinking if this is better or is gold (treasure giving $3) better. While this will provide 2 victory points, it will still provide $1 less than gold, which it might be a deal breaker from getting a province at times, but at the same time, not getting those two victory points might make you lose to someone who just won with just one extra Harem. Both have pros and cons (I say get this card when you can, since there are only 8 or 12 of these in the game, while there is lot more gold, so you can always get gold when you want to, but there is a limited amount of harems).

Since this card describes an event in a location, it make sense to have the victory part into it (territories represents victory points), and the treasure part….the food consumed during the flower viewing. On another note, Rinnosuke would be a better candidate for this card, since he is the the one of the few males in the whole Touhou world, making him almost the center of the Harem (not that he is shipped with the entire Touhou cast).

Now that you have seen all of the cards that are in Touhou Shisouroku – Touhou Youyoumu-hen (東方祀爭録~東方妖々夢編~), now go and buy a set… (゜∀゜)

 

Touhou Shisouroku – Touhou Youyoumu-hen (東方祀爭録~東方妖々夢編~) – Card 2

Before I continue with the kingdom cards, let me first describe the Treasure and Victory cards (cards that are in every Dominion game) that is in this deck lightly (mainly because when I describe the kingdom cards, I will be using the original equivalent terms, which might be confusing if you don’t which card maps to which one):

From top, left to right: Curse, Copper, Silver, Gold, Estate, Duchy, Province (Touhou on left, Normal Dominion on right)
Original Equivalent Effect Cost Japanese Name English Translation (helped by Google Translation)
Copper +1 coin $0 お賽銭 Money Offering
Silver +2 coin $3 奉納米 Rice Offering
Gold +3 coin $6 御神酒 Scared Sake
Estate 1 Victory point $2 博麗神社 ~間借りの一画~ Hakurei Shrine – image of a rented place
Duchy 3 Victory point $5 マヨヒガ ~寂びれた神棚~ MayohigaWabi
Kamidana
Province 6 Victory point $8 白玉楼 ~春めく仏間~ Hakugyokurou – Scared room that show signs of spring
Curse -1 Victory point $0 墨染の桜 Ink-Black Cherry Blossom (Sakura Sumizome)

Note: Also while the original Dominion describes Copper/Silver/Gold as Treasures, the Touhou Dominion deck describes such cards like Resources, I will continue to refer them as Treasures

$4 Cards:

寒符「リンガリングコールド」

Original Equivalent: Caravan
+1 Card; +1 Action
At the start of your next turn, +1 Card.

Hmmmm, this card is a non-terminal card, had the usual effect of +1 card and +1 action we have seen in few cards before, all cheaper than this. So does the additional card that it gives you the next turn worth the extra coin or two, usually not, especially when there are more useful $4 dollar cards that this deck have. So while useful, there are usually better choices when you can actually buy this card.

The English translation for this card is “Cold Sign [Lingering Cold]“, like how the effect of +1 Card lingers until the next turn, heh heh heh (TBH, that is rather lame if that is the reason that they used Caravan as the basis for this card.

獄界剣「二百由旬の一閃」

Original Equivalent: Cutpurse
+$2
Each other player discards a Copper card (or reveals a hand with no Copper).

This is only useful in the beginning stages of the game, where everyone have a high % of copper’s in their hand, it slows their deck building, since they would likely need all of their coppers. The +$2 also helps in your purchasing phase. Yet, since this is a terminal, I find myself rarely using it by midgame (discard copper is less effective, and there are better cards that increase my Treasure amount).

I understand the idea of using a sword for cutpurse, but isn’t using Youmu’s sword (spell card?) too overkill just to make your opponents discard their coppers (ie wouldn’t other stuff come out other than coppers? [ie blood]).

桜符「完全なる墨染の桜」

Original Equivalent: Sea Hag
Each other player discards the top card of his deck, then gains a Curse card, putting it on top of his deck.

This is another pretty fun (read: nasty) card to use with if it is available. While being able to discard your opponent’s card is useful, the ability to give your opponents Curses is the main fun of this card. Curses will not only subtract from their victory points, it will also fill up their decks (since it does nothing during the game, just like victory cards), making the player harder to climb back up (especially when their deck is still lean, making them draw that curse more often). The card becomes less effective when there are cards that allow trashing (ie Chapel), but it might be too slow if there are 3 of the player are playing Sea Hag while the last one is trying to do a lean deck with cards like lookout (only 1 trashing per lookout card). It doesn’t necessary help you directly, but this cards is quite useful to make your opponents go slower.

Lolololololol, did the creators just called Saigyouji Yuyuko a baba (old woman) [she is part of the Old maids Alliance meme]? Maybe, but this card is not really about Yuyuko, but about one of her spell cards, 桜符「完全なる墨染の桜」. If you compare that name with the name they had for Curses, 墨染の桜, you see the close resemblance between the to cards. Maybe they changed the name of Curses to match this card? Possible. But nonetheless, I think this is the best fit I have described so far translation of the Dominion cards to Touhou related things (both in terms of Yuyuko being a old hag and the name of the spell card to the name of the curses).

騒霊ヴァイオニリスト「ルナサ・プリズムリバー」

Original Equivalent: Bridge
+1 Buy; +$1
All cards (including cards in players’ hands) cost $1 less this turn, but not less than $0.

A pretty good card, this at least gives you +$2 at least (+$1 and everything cost $1 less), this is even more useful if you decide to buy 2 or more cards (if your buy limit allows), since you get to use the (cost $1 less) for both buys. It is possible to combo to have 3 buys, +2, -2 for each card (2 bridges), but you need to make sure that you have an action that have the effect of +2 actions, so it isn’t that easy.

Lunasa Prismriver as bridge, why? Her two sisters had cards that added cards and actions, while this did nothing like it. Maybe the creators are telling us to do combos with the three sisters…maybe….>_>

春を運ぶ妖精「リリーホワイト」

Original Equivalent: Mining Village
+1 Card; +2 Actions
You may trash this card immediately. If you do, +$2.

Here is an example of a +$2 action card that I have described just before. This can come in handy, especially when there are no more other cards that have the +2 actions effect. +1 Card effect is seen in many other cards, so it is nothing that important. The ability to trash this card to +$2 can be useful. Yet, I will mostly be using this card for the +2 action.

Lily White as Mining Village….you lost me.

幽明結界

Original Equivalent: Island
Set aside this and another card from your hand. Return them to your deck at the end of the game.
Worth 2 Victory Points

The effect of this card is similar to trashing this and 1 other card, only that you retain the effect of the two cards at the end of the round. The best idea is to use this on another victory card, so that while getting the victory point for the two cards (island and the set aside card), they will not clog your deck.

I think this translation make sense, as with this card, you get to reap the benefits of having a victory card without having the consequences, just like how the card is there without being there, like being in the border of having it and not having it, hence having the cards near the “Border Gate of the Netherworld”. And since, as far as I understand, the idea of the Touhou is to have as much territories as possible, it make sense for this card to be a location, a territory.

$5 Cards:

神隠しの主犯「八雲紫」

Original Equivalent: Jester
+$2
Each other player discards the top card of his deck. If it’s a Victory card he gains a Curse. Otherwise either he gains a copy of the discarded card or you do, your choice.

This card is almost like the combination of Sea Hag and Smugglers, and can be pretty annoying to your opponents. You can potentially gain 3 good cards, or you can end up giving your opponents 3 curses (assuming a 4 player game). Aside from that $+2 is good, but obviously not worth $5, and the effect of this card really depends on your opponents, so it is only really effective when you are behind and wants some good cards from your opponents. Also, I think this card is most effective midgame, where people actually have cards that aren’t coppers and estates, since only then you opponents would start to have high cost card for you to take.

From my knowledge of Touhou, I put Yukari as a bit of a troll. And what better way to represent her than for her to be a troll-ish card (jester, she trolls other people?).

完全で瀟酒な従者「十六夜咲夜」

Original Equivalent: Outpost
You only draw 3 cards (instead of 5) in this turn’s Clean-up phase. Take an extra turn after this one. This can’t cause you to take more than two consecutive turns.

I don’t think I ever had a good strategy around this card. The idea of having an extra turn is appealing, but the fact that you only get 3 card for that turn is not as fun, which might help if you have a bit of + card action cards in that 3 card hand. That means that this card is most useful if your strategy relies on having combo cards that + card and + actions.

This card make sense considering Sakuya’s ability to stop time, as this give you an extra, it is similar to Sakuya stopping time to prevent from moving so that she can have an extra turn.

 

Touhou Shisouroku – Touhou Youyoumu-hen (東方祀爭録~東方妖々夢編~) – Card 1

Last post I talked about the basis of Dominion and the simple list of all the kingdom cards (mostly action cards), I will now proceed to describe each kingdom card in detail, starting off with the cheaper cards (costing 2 coins). I am not an expert at the game, so my strategy might not be the most correct, hence any strategy that I write about should be taken with a grain of salt.

$2 Cards:

式符「飛翔晴明」

Original Equivalent: Haven
+1 Card; +1 Action
Set aside a card from your hand face down. At the start of your next turn, put it into your hand.

Haven is not a bad card for most games, only costing $2, so I can usually get it when I can’t get anything more expensive. It is also a non-terminal card, which means that the card itself adds more actions for me to use, hence it is not terminal, and as in you can still use other action cards after playing this card. The effect of putting aside a card can also be good at time, when you want to save something for next round, but a con when your hand is perfect for something without any reside cards to put aside.

As for using Chen’s sign for Haven, I do not see the connection aside from the Chen is not the final boss, but weakens you for the latter bosses, similar to how Haven prepares you for a better next turn.

騒霊キーボーディスト「リリカ・プリズムリバー」

Original Equivalent: Courtyard
+3 Cards
Put a card from your hand on top of your deck.

Courtyard can come in handy, but there are better cards (more expensive) that have the same effect as courtyard without some of courtyard’s shortcomings. Courtyard lets you draw 3 more cards, giving you more chance for other good card or more treasures. Not a bad idea if you are going all Treasures, so you can draw more Treasures. Not as good is that it does not give you additional actions, a terminal card, so you can’t use any actions cards after your draws. Lastly, you have to put one card back to the deck, which mean you don’t want to put a useless card (ie victory cards) back in (since you will be drawing that card back end of the round), and might be problematic if you actually plan to use all of your Treasures and Action card in your hand.

Connecting Lyrica Prismriver to Courtyard…really? Why?

冬の忘れ物「レティ・ホワイトロック」

Original Equivalent: Hamlet
+1 Card; +1 Action
You may discard a card; if you do, +1 Action.
You may discard a card; if you do, +1 Buy.

A non-terminal card, the additional action by discarding is useful if you have >1 terminal actions to play. The +1 Buy can also come in handy in some games. Even if you can discard any cards, you can still use it to draw a card. Because it is a non-terminal and because it is so cheap, Hamlet is often used as a chain to go through your deck for other good cards. So in short, this card is pretty useful, but should never be the main part of any of your strategies.

The translation of the card “What Winter Left Behind [Letty Whiterock]” make some sence when you compare it to the card’s ability, to discard at most 2 card for additional effects; just like how you left behind some of your cards (only to come back the next time around), Letty Whiterock is left behind by winter (gone when spring comes, only to come back the next winter).

罔両「八雲紫の神隠し」

Original Equivalent: Chapel
Trash up to 4 cards from your hand.

O man, this card is the most overpowered card in this Touhou Dominion set, and one of the most overpowered card in the whole Dominion set. Whenever this card is used, the game will end quickly. By giving us the ability to trash up to 4 cards, and having it cost only $2, means that no matter what our beginning draw is, we can start trashing coppers and estates at the 5 round slowest. Why would I want to trash them? To make my deck as lean as possible. By trashing all my estates and coppers, and buying silvers and gold possible, I can easily have a deck of <10 card but containing high percentage of gold. The result is that for every hand I can easily have the necessary amount to buy a province, and since my deck is so small, the gold can be reused within few (1 or 2) rounds. By then, people can easily purchase provinces every turn, ending the game quickly (once provinces are all bought, the game ends). It is very hard to stop someone from winning this way (usually you would try to win as fast as that person), even if you have cards like Sea Hag which will fill up his deck with curses, it will slow that person down a bit, but chapel can still trash it, making the attack less effective in the long run (can you take advantage of that slowing down enough that you defeat the opponent is another story, though I doubt that is possible).

While Yukari doesn’t necessary come into mind when I think of chapel, but I can imagine Yukari manipulating boundaries to throw thing (cards) outside of the game, never to be seen again, I guess it works pretty good here.

$3 Cards:

氷の妖怪「チルノ」

Original Equivalent: Menagerie
+1 Action
Reveal your hand. If there are no duplicate cards in it, +3 Cards. Otherwise, +1 Card.

Since this card is from Cornucopia, it takes advantage of your deck’s variety. Not a bad card, but less useful if your deck is lacking in variety (if you strategy calls you to use less kind of cards), since cards like Haven and Hamlet has the same effect (+1 Card +1 Action) while costing $1 less.

At least they didn’t have this cost ⑨ because it was Baka, but all I can think of to connect Cirno and Menagerie is that Cirno has lots of fairy friends, just like how Menagerie keeps so many different types of animals. I think the best idea for Cirno’s card is to have based on Platinum (a Treasure costing $9 that is used for $5), so that it can cost ⑨ and it will be the strongest Treasure.

式輝「プリンセス天狐-Illusion-」

Original Equivalent: Watchtower
Draw until you have 6 cards in hand.
————————————
When you gain a card, you may reveal this from your hand. If you do, either trash that card, or put it on top of your deck.

I rarely actually got to use this card. The action part “Draw until you have 6 cards” can be useful, but because it is a terminal, and my strategy never called for this card. The reaction “when you gain a card…”, is good at times (prevent getting curse’s). Maybe I should try this more often…

As for the name, using this card when you are being attacked and having the ability to trash the card can be similar to how Ran uses this spell, making the opponent unable to attack her (when the spell card is active).

騒霊トランペッター「メルラン・プリズムリバー」

Original Equivalent: Warehouse
+3 Cards; +1 Action
Discard 3 cards.

This is similar to courtyard ($2 cost), but that this is more useful since it is a non-terminal (add action), and instead of putting a card back, you discard 3 cards instead. While there is still the danger of you having to discard card when everything in your hand is useful, but most of the time you will at least will have 1 or 2 useless cards to discard, so it will usually be useful (especially in the latter parts where you hands are starting to get filled with victory cards, Warehouse can be useful by grabbing 3 extra cards from the deck and then discarding 3 victory cards, clearing out your deck for better hands.

Ah….since Lyrica Prismriver is courtyard, Merlin Prismriver is warhouse, since both cards function in a similar way…(other than that, I donno why)

七色の人形使い「アリス・マーガトロイド」

Original Equivalent: Smugglers
Gain a copy of a card costing up to $6 that the player to your right gained on his last turn.

This is a good card to troll others with. Strategy-wise, it really depends on what the person on the right has in the opening hands (5 copper and 2 copper usually benefits more than 4-3), but it tends to be too random to be useful. Also this card tends to be useless by mid to end game, since not only you can’t get province with this card (useless if the person on your right got a province), and card that you gain might actually hurt your well established deck.

I guess Marisa stole Alice’s heart, so Alice became jelly and starts taking what others had…wait what?

半分幻の庭師「魂魄妖夢」

Original Equivalent: Lookout
+1 Action
Look at the top 3 cards of your deck. Trash one of them. Discard one of them. Put the other one on top of your deck.

If chapel is not in the game, lookout is a good substitute for it to help trash some useless cards. While a lot slower (1 card at a time), it can help to clear a less useless card (by discarding them), making your next hand potentially better than before. Caution when you use this card in the latter stages, as you are forced to trash a card, discard a card no matter what, so if you have been using lookout, each card in your deck would be pretty nice, and hence you might have to end up trashing something rather valuable (even if you didn’t wanted to).

Not being the final boss, I guess Youmu is usually on the lookout for any armpit miko to appear to disturb Yuyuko, or maybe she is looking out for the plants and flowers….

 

Touhou Shisouroku – Touhou Youyoumu-hen (東方祀爭録~東方妖々夢編~) – Basics

What is Dominion?

Dominion is a deck-building card game designed by Donald X. Vaccarino (link) and published by Rio Grande Games, with the first set released around October 2008, a game that I first came across during university and now play with my friends from time to time. Different from card games like Pokemon, where you build your deck of cards before and then fight others with your complete deck, everyone in Dominion starts off with the same cards, and then each builds upon the deck by purchasing cards to add to your deck. There are 3 main kinds of cards, Victory Cards (denoted by green), cards that determines who win at the end, Action cards, card that have effect when you play them (ie adds coins, buys or actions), and Treasures (which you will need when you want to purchase anything). There are also curses (denoted by purple), which are like victory cards, but subtract from your final score. And there are types of Action cards, normal ones (has effect on yourself), Attack (effects on others), Duration (the effect lasts till the next turn), Reaction (that can be played for an effect if someone used an attack card on you). Note, some cards can be a hybrid of two types of card (ie both a Victory and Action card). Yet at core, there are just 3 types of cards, Victory, Treasures and Actions.

The goal of the game is to have the most victory points when the game ends (ie buying the victory cards with the highest victory cards); the game ends when either 3 piles of cards are gone or Province (a victory card that gives 6 victory points, the most expensive victory card to get [excluding Colony]) When you start the game, 10 action cards would be chosen at random, which will determine what actions cards, on top of all the treasures and victory cards, you can purchase during the game. Each player starts with 3 estates (victory card that gives 2 victory points) and 7 coppers (1 coin). You draw 5 cards, and at each turn you do the following:

  1. Use your action cards. Every turn you only have 1 action, meaning that you can only use 1 action card. That limit is not fixed, as the number of actions can be increased through the effects from the cards.
  2. Buy more cards. Also, every turn you only have 1 buy, meaning that you can only buy 1 card if you wish to. Also, that is not fixed, since action cards can increase that limit (+ Buys). The cost of each card is shown in the lower left corner of each card. You pay for the card with the coins you have from action cards or by playing any treasures that you have in hand (adds to your coin count).
  3. Discard what you have played and anything else in your hand. Put it in the discard pile, and pick 5 new cards from the deck, that is your hand. If there less than 5 cards in your deck (or anytime there isn’t enough cards for you to pick up from the deck), shuffle the discard pile to make that the deck and pick up cards from it.

Note: There is a difference from trashing (an effect in some cards) and discarding. Trashing means that you put the card into the trash pile, which will never be used in the game anymore. Discarding means that you used it and have placed it in the discard pile, which will latter become your deck again after you have cycled through your current deck.

How does this have to do with Touhou, as the title suggested?

Normally, the two have nothing in common, but starting last year, Rio Grande Games teamed up with Hobby Japan to make special version of Dominion which are the same card from the normal Dominion set and expansions, but features franchises like Touhou as the art and theme in the sets. So far there are two Touhou themed (link) sets released, one based on Nitroplus products (including Fate/Zero) (link) and will release one based on Maji de Watashi ni Koishinasai! (coming out on April) (link). For each Touhou themed Dominion, it focuses on a particular Touhou game: the first one named, Touhou Shisouroku: Touhou Koumakyou-hen (東方祀爭録~東方紅魔郷編~) reflects that it is based on the sixth Touhou game, The Embodiment of Scarlet Devil (東方紅魔郷), while the second one, the one that I got, is named Touhou Shisouroku: Touhou Youyoumu (東方祀爭録~東方妖々夢編~) is based on the 7th Touhou game, Perfect Cherry Blossom (東方妖々夢). This means that any actions cards that are in this set are mappable to something that appears in the game (mostly the character and bosses that appear or the spell cards that they use), while victory and treasures seemed more generic….

The card themselves:

For people who have played Dominion before, there are 13 cards from Seaside, 6 from Intrigue, 1 from Base, 3 from Cornucopia, and 2 from Prosperity. To be honest, it seem kind of off that they would use so many Seaside cards for this set, since Seaside have the…well…sea feel to the deck, which, as far as I know, Perfect Cherry Blossom was not that sea related…, wouldn’t Undefined Fantastic Object (東方星蓮船) or even Phantasmagoria of Flower View (東方花映塚) make more sense [since Komachi Onozuka is in that game >_>]. Anyway, here are the cards, from cheapest to most expensive:

Japanese Name English Translation Regular equivalent From set:
式符「飛翔晴明」 Shikigami Sign [Pentagram Flight] Haven Seaside
騒霊キーボーディスト「リリカ・プリズムリバー」 Poltergeist Keyboardist [Lyrica Prismriver] Courtyard Intrigue
冬の忘れ物「レティ・ホワイトロック」 What Winter Left Behind [Letty Whiterock] Hamlet Cornucopia
罔両「八雲紫の神隠し」 Evil Spirits [Yukari Yakumo's Spiriting Away] Chapel Base
氷の妖怪「チルノ」 Ice Fairy [Cirno] Menagerie Cornucopia
式輝「プリンセス天狐-Illusion-」 Shikigami [Princess Tenko -Illusion-] Watchtower Prosperity
騒霊トランペッター「メルラン・プリズムリバー」 Poltergeist Trumpeter [Merlin Prismriver] Warehouse Seaside
七色の人形使い「アリス・マーガトロイド」 Seven-Coloured Puppeteer [Alice Margatroid] Smugglers Seaside
半分幻の庭師「魂魄妖夢」 Half-Ghost Gardener [Youmu Konpaku] Lookout Seaside
寒符「リンガリングコールド」 Cold Sign [Lingering Cold] Caravan Seaside
獄界剣「二百由旬の一閃」 Hell Realm Sword [200 Yojana in 1 Slash] Cutpurse Seaside
桜符「完全なる墨染の桜」 Cherry Blossom Sign [The Perfect Ink-Black Cherry Blossom] Sea Hag Seaside
騒霊ヴァイオニリスト「ルナサ・プリズムリバー」 Poltergeist Violinist [Lunasa Prismriver] Bridge Intrigue
春を運ぶ妖精「リリーホワイト」 Fairy Herald of Spring [Lily White] Mining Village Intrigue
幽明結界 Border Gate of the Netherworld Island Seaside
神隠しの主犯「八雲紫」 Mastermind behind the Spiriting Away [Yakumo Yukari] Jester Cornucopia
完全で瀟酒な従者「十六夜咲夜」 Perfect and Elegant Servant [Izayoi Sakuya] Outpost Seaside
咒詛「魔彩光の上海人形」 Curse [Eerily Glowing Shanghai Dolls] Ghost Ship Seaside
すきま妖怪の式「八雲藍」 Shikigami of the Gap Youkai [Yakumo Ran] Tactician Seaside
すきま妖怪の式の式「橙」 Shikigami of the Shikigami of the Sukima Youkai [Chen] Duke Intrigue
大合葬「霊車コンチェルトグロッソ」 Great Funeral Concert [Ghostly Wheel Concerto Grosso] Bazaar Seaside
普通の黒魔術少女「霧雨魔理沙」 Ordinary Black Magician [Kirisame Marisa] Tribute Intrigue
幽冥楼閣の亡霊少女「西光寺幽々子」 Bourei Girl in the Netherworld Tower [Saigyouji Yuyuko] Explorer Seaside
楽園の素敵な巫女「博麗霊夢」 Wonderful Shrine-maiden of Paradise [Hakurei Reimu] Counting House Prosperity
「花見は神社で」 Flower Viewing at the Hakurei Shrine Harem Intrigue

 

Going to talk about each card later, about each card’s effects, my opinions on the cards themselves, and the creator’s idea of putting certain character or spell as that card….

Urgggggggg, and I’m so mad that they missed one Cherry Blossom Sign [The Perfect Ink-Black Cherry Blossom] (桜符「完全なる墨染の桜」) card. Edit: I found it YESSSS!!!

Sources:

Japanese names:

http://al3.jp/zakki/archives/743

http://al3.jp/zakki/archives/756

http://al3.jp/zakki/archives/770

English Translation:

http://boardgamegeek.com/thread/760430/touhou-youyoumu-expansion-cards-listing

Information about Dominion:

https://en.wikipedia.org/wiki/Dominion_(card_game)

Information about Touhou Games:

https://en.wikipedia.org/wiki/Touhou_Project